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The White Council | 9 | 5 | 0 | 2.0 |
Card draw simulator |
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Discard Pile
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Gandalf_2077 67
The idea is to use the most powerful trio with the support of Ents and all sorts of crazy attachments. Probably easier to pilot in a 2-player game with your co-player drawing some heat until you setup your good attachments. In any case it can have a good start depending on the hand. Let me know if you have any feedback on this list. Cheers!
Sphere Manipulation:
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Elrond can be used to pay for . and allies. Once he gets Vilya he can also pay for any type of cards.
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Gandalf can pay for any , , and card that's at the top of your deck.
- Gandalf can also pay for any card once he gets Narya.
Card Draw and Deck Manipulation:
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Gandalf's passive is basically +1 card draw every turn.
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Use Galadriel's ability to draw +1 card per turn and reduce your threat by 1. Do that until she wears Nenya. Then use her first exhaust always for questing and then draw a card (after readying her, see below how).
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Expert Treasure-hunter goes on Elrond, especially after he get the Light of Valinor. Combined with Gandalf's passive it guarantees +1 card draw every turn.
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Master of the Forge fetches one attachment per turn. 3 copies of him help with efficiently reaching key cards.
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Gather Information and Word of Command are good options for fetching combo pieces from the bottom of your deck.
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You can discard expensive cards with Protector of Lórien and reshuffle them later with Will of the West.
- There is only one copy of Wizard Pipe because it can be fetched by Bilbo Baggins when he enters play. So whatever comes first works.
Resource Management:
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Use Gandalf's Staff for +1 resource per turn.
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Wizard Pipe and Vilya guarantee a free card every turn.
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Treebeard produces +1 resource every turn, that can be used for playing Ents or readying them.
- If you add a Hidden Cache you can have +2 resources every turn as follows: (1) Put the Hidden Cache at the top of your deck with the Wizard Pipe (preferably before questing). (2) Quest & "guess" the top card. (3) Then with Expert Treasure-hunter discard the Hidden Cache. (4) Expert Treasure-hunter instructs you to take the discarded card into your hand, so this way you get Hidden Cache back. (5) Repeat. NOTE: Just remember that Wizard Pipe is an action and therefore must be used during an action window. The most optimal time to use Wizard Pipe would be during the action window before resolving the quest (you can also prepare it during the planning phase).
Readying:
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Unexpected Courage goes on Elrond in order to either defend twice in a turn or defend and play something for free with Vilya. He also gets the Light of Valinor in order to quest without exhausting.
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Gandalf gets Shadowfax. Then he can use one exhaust to either quest or defend and the other one for activating Narya.
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Galadriel needs to exhaust twice every turn in order to reach her full potential. She can achieve that with the Heir of Mardil (on her) and Gandalf's Staff giving her +1 resource.
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In late game you can use Treebeard's resources to ready Ents or himself even to quest/defend/attach in one turn.
- With Narya on Gandalf you can ready up to two allies and boost them with +1 and +1 .
Questing:
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Celebrían's Stone goes on Galadriel in order to boost her from 4 to 6 and pass it on to someone else with Nenya.
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Elrond gets the Light of Valinor and is the target of Galadriel's ability for +6 with the above setup.
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Faramir is good for boosting all of the allies that you or your teammate controls with +1 .
- Leaflock can easily contribute a +4 with all the self damaging Ents in the deck.
Combat - Defense:
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Elrond is the main defender with a 5-7 with the following setup. He gets +1-3 by using Protector of Lórien and +1 from Arwen Undómiel's ability. A Burning Brand goes on him in order to cancel shadow effects. With Unexpected Courage he can defend twice every turn. Additionally, you can use a Silver Harp on Galadriel in order to keep one of the cards that you discard with the Protector of Lórien.
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Other than Elrond, good defenders are also: Gandalf, Treebeard, Wandering Ent, Wellinghall Preserver and Derndingle Warrior.
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In particular, Derndingle Warrior is really good for defending attacks with his total of +5 plus his 2 remaining (3 if you heal him before the defense with Warden of Healing).
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Silver Lamp goes on Galadriel in order to always see what shadow cards are dealt on your enemies.
- Gandalf's Staff can be used to discard shadow cards from non-unique enemies in tight situations.
Combat - Attack:
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Booming Ent is one of the main attackers. He is boosted by the self damaging abilities of Beechbone, Derndingle Warrior and Quickbeam (at least +3 if all of those are on the board). He is further being boosted by whatever damage is inflicted on Treebeard, Wellinghall Preserver and Wandering Ent who are used for defense.
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Beechbone can deal up to 5 direct damage to an enemy with the use of Ent Draught (boosts his to 6). When he collects 5 damage he can be combo'ed with Wellinghall Preserver and Elrond's passive in order to heal him for 2 (leaving him with 3 damage - allowing you to prong Beechbone's action 2 more times for 4 and 5 damage to an enemy before healing him again).
- Gandalf, Treebeard, Quickbeam and even Elrond are also good attackers when available.
Healing:
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Elrond's passive ability allows an additional +1 heal for every heal effect in play.
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With Elrond, the Warden of Healing heals two allies for 2 (that's 8 heal if both copies are in play)
- With Elrond, the Wellinghall Preserver heals 2 from an end when he readies at the end of the turn (that's 4 heal if both copies are in play)
Threat Reduction:
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By using Galadriel's ability every turn you stay at 36 threat (starting threat) until the encounter deck intervenes of course.
- The Galadhrim's Greeting is there to save both you and your co-player from tight situations.
Deck was inspired by a video I saw a couple of years ago from the Master of Lore on Youtube.