Elite with Glorfindel so that you can start with 5 and and then access his 12 Glorfindel killing machine version attacking unique enemies for 7 without any additional weapons or Strength and Courage (useable thanks to ).

I love this card so much, especially on Aragorn —

The site text does not match the card text. "1 Rohan card" vs "1 Rohan ally card"....fairly large difference. I don't know how to submit this for a fix, but figured I'd mention it.

Would be really interesting if you COULD in fact dig for attachments or some of those Rohan events.

Thanks for the heads-up, it should be fixed now —

An introduction to EDH decks

Keep It Secret has no restriction on the number of times you can activate it, meaning you can choose to threat out in the first phase of the game.

Usually this would be totally useless, but with A Perilous Voyage, it allows us to flip the contract in the first planing phase, benefiting early from it's bonuses :

  • Absolute tutoring
  • 3 ressources to play a big card
  • heroes does not exhaust to quest

You also start a race against the clock, because you can't reduce your threat from non-contract effects... but with Beyond the Original Bargain, you can add a contract that has build-in threat reduction : Council of the Wise.

Well, now your deck is totally inconsistent, because you have 100 different cards in it

... and that's how we recreated somehow an EDH from Magic the Gathering

What should i look for ?

You will have one 3+ cost card guaranted T1. That'll be your Commander, the concept which you will build your deck around. For example, Sword that was Broken for a swarming monster questing deck.

Your heroes are not exhausting to quest, so you can use characters with high stats. Glorfindel becomes truly a monster.

Thurindir is also an interesting inclusion, with Gather Information easily completed you can grab another card. For example pick Vigilant Dúnadan with contract, and then Arwen Undómiel or Narya with the side quest.

Some kind of extra draw on your heroes is nice to funnel Council of the Wise : Beravor, Círdan (perhaps with a Silver Harp fetched by Elena?)...

Or you can simply pick Salvaged Supplies with Gather information.

Secrecy

You will probably be in secrecy most of the game.
For example, if i have 30 starting (so 34 with BtOB, 35 after activating A Perilous Voyage once), i will activate Keep It Secret 8 times, ending at 24 and a secrecy limit of 28.

Below a recap for different starting threats :

Heroes threat sum Without One Ring With One Ring
Effective Secrecy limit Effective Secrecy limit
25 20 30 19 28
26 20 30 21 27
27 22 29 21 27
28 22 29 23 26
29 24 28 23 26
30 24 28 25 25
31 26 27 25 25
32 26 27 27 24
33 28 26 27 24

Have a look at the available decks on ringsdb !

488

Lindir is a helper, not a deck-shaper. There is no point in making a deck around him, but he provide card draw in certain situations. I don't believe he should be used as is for combo decks, since those usually have a huge focus on drawing cards, and getting a Lindir with 11-card hand size is just disheartening. He is still a decent Ally to splash in any Spirit deck with no access to much card draw, as it's not uncommon to have a small or inexistent hand in such decks. The fact he can defend with no repercussions is even better - in fact, some times you might want him to die, just in time for his twin brother Lindir to take his place and draw you 1-3 cards. In Noldor decks, I would dare to say he is close to a must-have. Absolutely so if you are using Erestor, of course. But any Noldor deck worth their salt is dropping cards like crazy to boost an early game, save a bad situation or just control the board. The fact he does pack a punch, although a small one at 1 , makes him a versatile ally; sometimes that's the difference between doing damage or not having enough to overpower an enemy's .

There is, however, something else... Something I have been using with Lindir, that is both cheeky and fun: Messenger of the King. Since you "draw 6 cards" as your starting hand in Step 7 of Player Setup and not "draw until you have 6 cards", and Lindir enters play in Step 5, that's a 10-card starting hand (due to first turn draw) in any deck; the fact he is a 2 Spirit Noldor Hero, means he can be easily splashed into virtually any archetype and be proactive while at that - free access to Elrond's Counsel good people! If you have The One Ring in your deck, that means you have a 11-card hand! The chance of you drawing one of a 3-of in your deck is increased to 52.1%, not counting the option to mulligan! If you are using Galdor of the Havens, the chance to get that one card increases so much I can't even bother calculating. Did I do enough to convince you to go and try a Lindir as Messenger of the King? I hope so.


Disclaimer: This takes into consideration the revised Setup rules, which brings Contract Setup effects to Step 5, instead of 7 - which honestly makes much more sense, since otherwise you could lose access to your MotK hero due to drawing him in your starting hand. You can see more info about this right here: [alongextendedparty.com](https://alongextendedparty.com/reworked-setup-in-depth-version/)

95

I'm writing the first review of this card. I used it in an Alatar and Pallando deck I was running in the Angmar Awakened Campaign. I love this card merely because I love the thought of playing the enemy (Gríma, Revealed in Wrath, Parrying Cutlass). But I was able to bring an Angmar Captain, a Warg, and a Coldfell Giant to my side. If you have resource generation or a powerful constitution (read: patience), you can create a powerful ally. The "exhaust an Istari character" cost isn't that severe because with Rods of the Five, you can ready the character. Or you could use this in a Gandalf The Grey Wanderer Steward of Gondor deck because of the readying from Shadowfax and The Grey Wanderer and the resources from Steward of Gondor and The Grey Wanderer. This is a great addition to the card collection.

I really dont know how this card function, —
I really dont know how this card works, do you have to pay for attach it to an enemy one time and exhaust the Istari character every turn? Or pay it and exhaust every turn? —
You pay the cost and exhaust the Istari only once when you play the event. —
Thanks, i was a bit confused —