Keep It Secret

Player Objective.

Advice.

Side A

Setup: Each player may place 1 token on Keep It Secret to opt in. Flip this card over.

Side B

Action: Raise your secrecy level by 1 for the remainder of the game and reduce your threat elimination level by 2 for the remainder of the game.

Response: At the beginning of the planning phase, if there are at least 3 players in the game and each player is in secrecy, the next card you play this round gains secrecy 1.

“…and keep it safe! Now I am going to bed.” —Gandalf, The Fellowship of the Ring
Midjourney

ALeP - The Shire's Reckoning #21. Neutral.

Keep It Secret
Reviews

the response part of this card Seems very difficult to use. How many times are the whole team going to be in secrecy. If you opt in though can each player use is response and action seperately? so they can all benefit from the secrecy 1.

ks5bns 51
This was a card meant to try to create a space for a Secrecy Fellowship. Note that with the Action every player (who build their decks even a little bit towards it, as in start with a threat or 25 or o so) should be able to get easily into Secrecy. — Alonewolf87 2373
But even if the whole Fellowship is not geared towards Secrecy the Action can be useful for a Secrecy deck which maybe ends up at 22-23 threat but still wants to get the secrecy benefits — Alonewolf87 2373
Yes, it’s not immediately obvious but the action can be triggered as much as you want. You can raise your secrecy level to 30… but you’ll also lower your threat elimination level to 30 in the process. But if all four decks do that, then everyone in the fellowship gets a 1-resource discount all game… or at least until two players threat out. — Some Sort 3901