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dalestephenson 1926
This deck is not creative at all, it is a crowdsourced Blood/Fire deck.
My procedure was as follows -- I analyzed decks with all three cards that together can make any hero a superstar -- Steward of Gondor, Blood of NĂºmenor and Gondorian Fire to see what the most likely hero lineup would be. As I fully expected, Boromir was the most popular hero in such decks. Before the errata, his built-in readying could handle all combat needs with those three cards. I wasn't surprised at all to see Denethor as the favored leadership hero, since his ability to feed resources to Boromir fuels the pile higher. I also wasn't surprised that the spirit hero in the most common lineup would do something about threat....
But I was shocked that the most common lineup used Beregond. I'm afraid in this case the most common lineup isn't stereotypical, because instead of having pre-errata Boromir handle all combat while the rest of the deck covers questing, it's a low-willpower multiplayer deck that doesn't even necessarily want to put Blood on Boromir!
Still, I analyzed those decks, and used the median count to apportion card slots to the most popular choices in each category, trying to use the most popular count for each until I ran out of space. I also limited the cards to a single core set. The sample medians ran low, leaving three slots for the most popular side quests.
The end result should have been a stereotypical Blood and Fire Deck -- one that only includes cards that others have used the most (by percentage, not raw count) in their own Blood and Fire decks with this lineup. If you want the typical super-Boromir experience, this may not be a good fit -- but don't blame me, blame the committee!
Judging by the deck descriptions, there were two schools of thought with this lineup:
1) Put Steward/Blood/Fire on Boromir and let him go to town.
2) Put Steward on Denethor, Blood on Beregond, Fire on Boromir and use Denethor/Errand-rider to send resources where they are needed the most.
Despite the inclusion of Visionary Leadership and Faramir, the top-end questing of the deck is limited and the starting questing is pathetic -- this really needs to be a multiplayer deck. Much space was devoted to defense -- we've got three heroes who can defender for 4+ with Gondorian Shield, plus a couple of Armored Destrier, plus Defender of Rammas plus Squire of the Citadel plus Feint and Desperate Defense. Post-errata, it can defend far more enemies than Boromir can destroy.