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Who let the scouts out | 5 | 0 | 5 | 1.0 |
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PablOvi 500
This is mainly a support deck. It will be pretty hard to beat non location focused quests with this deck in true solo. However, playing it feels pretty different and lot of fun.
I've made several changes regarding the 1st version, replacing some attachments that weren't as useful as they looked, and swapping out a couple of allies. In general terms, the deck is now a bit cheaper and a bit more location-focused.
Heroes:
Notes:
- Scouts are not good in defensive tasks. Our best option to stay alive is chump blocking.
- Ride Them Down is a good alternative to defeat nasty enemies in the staging area.
- Put Off Pursuit is a bit worst but it can also do the trick.
- For chump-blocking, our main target is the Loyal Hound.
- Haleth and Wiglaf must be played as Elf-stone's response.
- Wild Stallion best targets:
- Do not play Dale Messenger unless you have selectable targets for her response:
- Then she can be used as a multipurpose ally.
- Thrór's Key on Haldan turns him in a target for Dale Messenger's response.
- Keep in mind that, once dettached from Haldan, Thrór's Key can also be swapped between locations.
But... why Wiglaf?
He is a weird addition, I know, but I like the idea of having one big ally per hero.
Haldan has Haleth, Idraen has Súlien... Lanwyn also deserves the same attention and Wiglaf is the only one available.
His response is useless on this deck, since there is no way to play him from hand (besides, no attachment fits him). On the other hand, his stats are pretty decent for this deck, and he is also the best target for the Stallion.
One last comment is that using the Elf-stone to play him fits quite nicely with the many "attachment on location" triggers present on this deck.
No better argument comes to my head... In case of removal, I would include a second copy of Súlien.