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Scout's widfast and aragorn | 3 | 0 | 4 | 1.0 |
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serre 115
Another try on a scout deck:
Strategy: using wildfast ability to benifit from contract asap and equip Aragorn with his artifacts
Aragorn should recieve:
- Magic Ring for untapping
- Necklace of Girion for the extra resource every turn
- Ring of Barahir
- Miruvor
- Mithril Shirt
- Raven-winged Helm
- Leather Boots
- CelebrÃan's Stone + Silver Circlet or Stone of Elostirion
weapons go on Haldan
With Elwing's Flight and Desperate Defense lot's ready possebilities for Aragorn
The problem might be threat with this deck but since it's multiplayer we rely also on our companion to handle threat.
Update 1.2 after playtesting I changed some things which i believe will be better for building up faster the willpower. Normally you should be able to handle the quest by yourself or be the main quester at least. I removed Firyal because it's to expensive. You won't be able to get him into play very soon, and by the time you can, it's probably not necessary anymore. You could still play him if someone else runs Send for Aid or something similar but ok.. Up to you. i put him as a sideboard card.
I also removed 2 Woodman Lore because 3 times is to many, if you draw them early they are dead cards since you wanna have some weapons first in order to quest and attack. I added 1 extra Warden of Healing and 3x Misty Mountain Journeyman. they are low cost allies with 2 willpower and are much more useful then the Woodman Lore. Just simply engage a low attack enemy. Aragorn can take some undefended attacks which we heal back with the wardens.
I think this will make the deck faster in willpower generation and with enough allies + aragorn and a potential untap and triggering his ability you can probably handle quest by your own in a two-player game and be the main quester in a 3 - 4 player.