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Repel the Undead |
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WanderingTook 1394
Synopsis
Warriors from the three great bastions of men; Gondor, Rohan, and Arnor; all come together in a deck built to take on the hordes in Undead-heavy scenarios.
Design
The primary goal of this deck is to provide enough resistance to hold off the swarms of Undead enemies that plague the Angmar Awakened cycle.
The original lineup comprised Beregond, Aragorn, and Amarthiúl. As powerful as that was, I had to make some changes:
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Amarthiul is already an Objective-Ally in most of the Angmar Awakened cycle, so he had to go. Unfortunately, this also meant letting go of Thicket of Spears.
- Aragorn was replaced by Háma to make the deck more multiplayer friendly, and to recur the multitude of defensive events. In the end, I think Háma was the better choice.
Strategy
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Mulligan for some defense. Behind Strong Walls, Feint, and Hold Your Ground! are all equally awesome.
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Once you have a defensive event in hand, Háma can recur it every round.
- Must-plays:
- Guardian of Arnor: A fantastic defender that can be readied with Hold Your Ground! or Descendants of Kings.
- Fornost Bowman: In quests featuring Undead enemies, Fornost Bowman is where the bulk of your combat strength will come from.
- Legolas: Like most Háma decks, lack of card draw becomes crippling by mid- to late-game. Legolas is the only chance this deck has for increased card draw.
- Rohan Warhorse helps bolster the attack strength of this deck to acceptable levels. With enough card draw, it can even help Háma recur two events per round!
The remaining cards can be played as needed, or sacrificed to fuel Háma's ability.
Performance
Together with Denison's Strength of Spirit deck, we were able to defeat The Treachery of Rhudaur.
- This deck pulled off some amazing defensive tricks.
- Unfortunately, I never drew into Legolas, which hurt my late-game. Luckily, a couple of Miruvors from across the table kept us alive.
- Both of us were in very good shape until the last round, where I lost everybody except Háma in one last act of defiance... but we still won!
My MVP card of the game goes to Guardian of Arnor for stepping up to take on Thaurdir the last two rounds and living to tell the tale. Considering that this deck handled 98% of the combat on its own, it was certainly tested.