Side Quests and Perils
Description
Claiming territories and taking hostages, these fellows have no fear in enemy territory.
Threat Proof game Plan:
- This uses the A Perilous Voyage Contract - adding a massive amount of deck space for all the cards needed to build up Beregond with defense boosts, Frodo Baggins and his posy of Hobbits, and Aragorn's attack bonusses and Dunedain crew.
- The Contracts impossible threat reduction is circumvented by a key term differentiation - Hero Cards are not Player Cards - and therefore, Frodo Baggins's and Beregond's Card Text has the potential to lower threat every turn by 2 points. This allows the Contract's effect to be utilized and useful in drawing cards.
- Each Hero performs the same task throughout the coerce of the game.
- Aragorn is a Quester, and is the main attacker in the party. He supplies resources to , , and is the only source of in the game - with the help of Thorongil making him is alternate form Aragorn. The Aragorn/Aragorn couple is so instramental to massive threat reduction in the Party - and must be played before this Party reaches 49 on the threat dial.
- Beregond is the main defender - it needs to defend one attack every turn for Threat Reduction and subsequent card draw.
- Frodo Baggins is the quester. Sting can be applied to him in the beginning of the game for stats boost in , but Sting will ultimately end up on Sam Gamgee or Pippin with Sword-thain to become an attacker (the ally used depends on how threat is being managed in the game - high threat, use Sam Gamgee, low threat, use Pippin) It should also be said that Frodo Baggins's purse underpins the entier game - so many key cards are in the Sphere.
- Threat Proof must have a starting hand with Gondorian Shield, and a plus is Steed of the North.
- Card List devoted to Beregond:
- Gondorian Shield = a must for defense protection. Beregond cannot receive damage from attacks for his threat reduction to work.
- Gondorian Discipline is a free that prevents unexpected damage from Shadow Card Effects.
- Hauberk of Mail is a non-restricted attachment that really helps
- Armored Destrier allows our key tank to take on multiple attackers. Be aware that you've got plenty of Sentinel 's and to not put your hero in danger. Choose whether Armored Destrier or another Gondorian Shield is appropriate in the game play. If it's a swarm (Armored Destrier) or if the encounter deck has some heavy hitting enemies of 6 or higher (Gondorian Shield).
- Card List devoted to Aragorn:
- Beyond All Hope and Noble Hero are his starting Campaign cards (discard if illegal to play)
- Steed of the North is so important allowing him to Quest and Attack.
- Thorongil allows him to access the sphere and do a reset back to 29.
- Steward of Gondor makes him a gold mine. A majority of the 's and 's are purchased by Aragorn.
- Captain of Gondor for an attack and defense bonus (must have Steward of Gondor equipped first. Hauberk of Mail is good on him too (especially once he becomes Aragorn)
- Readying cards: Upgrade his horse to Roheryn (bolth mount cards equiped). The Steed of the North/Roheryn combination allows Aragorn to still quest, then ready and attack when engaged to a new enemy, or late in game when he's not needed to be questing, Roheryn can be triggered first, and then once Aragorn defeats an enemy and his card text activates, he can ready to deffend the new attacker. This combo is fun, and a Aragorn/Aragorn/Roheryn/Steed of the North/Heir of Mardil/Andúril makes a satisfying 2 Enemy take down in one turn. (though it can be done more easily with /Steward of Gondor/Gondorian Fire/Firefoot - but I use this in my other decks (usually on Éowyn/Éowyn), and wanted something fresh and feels genuine to the Aragorn engine.)
- at the end, Aragorn should have a 3, 4 bonus. It's not stellar, but enough.
- Lets not forget Sword that was Broken - giving every character a bonus and allows him to take on the payment of cards.
- Frodo Baggins Card List:
- He is a giver and travels vary light. His most notable mention is Stone of Elostirion from "Capturing and Taking" - this buffs and gives Threat Proof 2 Cards at Setup. Aragorn also gives Sting to Frodo Baggins in the early game for another bonus - but Sting is for Sam Gamgee once he becomes a Hero. Early renditions of this deck used Red Book of Westmarch, but this was replaced for Sword that was Broken for it's Character wide raise in .
- Other Heroes that come into play:
- Thalion and Sam Gamgee. They help with Resource's and are simply cool. Because their is a potential for 5 Heroes in the party - and the need for resources throughout the game - I included 3 Bilbo's Spoons in earlier versions of the deck. (if the Campaign Cards are illegal - I would trade them out for 3 Bilbo's Spoons and one Unexpected Courage)
Capturing and Taking Game Play:
- This uses the Contract The Last Alliance - This pairs Silvan and Dunedain traits - and maximizes the use of Silvan Tracker's healing to heal the Dunedain characters in "Threat Proof" by exhausting The Last Alliance. This contract also saves resources used on allies for 's and 's for adding Encounter Cards into the Victory Display.
- This is a questing Deck - it is centered around the Haldir of Lórien's card text - so that Capturing and Taking does not engage any enemies. (So that Haldir of Lórien can snipe enemies before they can attack.) Rossiel and Thurindir can defend and attack with the help of Horn-call of Buckland and Steed of the North respectedly late in game, but should not be necessary. (Steed of the North is from "Threat Proof".)
- Opining hand must contain Glamdring and it must be played by round 2. Round one usually needs Scout Ahead and a Dunedain quester East Road Ranger or Sarn Ford Sentry, but any turn one is good.
- Cards devoted to Haldir of Lórien:
- Glamdring = Attack boost on Haldir of Lórien that is so needed for one shot sniping Enemies as they engage "Threat Proof" before they can attack a character. This drives the essential mechanic of this fellowship and allows Threat Proof to engage enemies early, one per round, and take on one more than they can handle. (especially if Aragorn is powered up) Card Draw for the "Capturing and Taking" Crew is important - their are a lot of cards that take hand space if gotten in early game (Keen as Lances, Helm of Secrecy, Ranger Summons).
- Legacy Blade really makes Haldir of Lórien a snipe machine, and makes this Fellowship of Berserker Warriors and Quest Wizards synergize so well - The Side Questing giving time to equip your crew on both sides, and give and bonuses to key characters.
- Cards Devoted to Rossiel:
- Box of Earth realy helps with getting lands explored.
- Leave No Trace, None Return fuel the Victor Display Mechanic - removing cards from the game and giving and bonuses to Rossiel, so that Keen as Lances can reduce threat and Woodland Sentry can remove repetitive cards in the Staging Aria. I wish this part of the Fellowship was strengthened, but previous attempts to do so compromised the questing prowess of the Capturers and Takers, and the Engaging and Destroying bloodlust of Threat Proof (as well as healing their Dunedain characters).
- With the victory display filled with traits of enemies slayed by Haldir of Lórien and Aragorn, Horn-call of Buckland turns our sweet sole sucking / essence capturing Rossiel into a clutch defender. (though I don't like using 's as fodder, Galadhrim Minstrel works well to take on enemy attacks)
- Cards Devoted to Thurindir:
- Nothing of necessity - Song of Kings gives him access to Ranger of the North which helps to add Dunedain 's to its roster.
- Side Quest bonus: Scout Ahead and The Road Goes Ever On; help with on himself and on Haldir of Lórien.
- Adding another Hero:
- I love the idea of adding Spirit into the mix - a Idraen or Legolas so that their can be further self defense or continued barrage of arrows onto enemies attacking "Threat Proof" ... Getting their is complicated. It would be easier to add Song of Travel and Unexpected Courage to play Elendilmir on Haldir of Lórien for a second attack. Currently, the mechanic is ... Threat Proof equips Thorongil to activate Aragorn to play Tom Bombadillo! and add Tom Bombadil into the Encounter Deck. Once Tom Bombadil is played, it gets added into the Capuring and Taking team - for which they change it into Idraen or Legolas by playing Sword-thain and Helm of Secrecy. Who knows. (Elendilmir is intended for Beregond to activate his threat reduction text twice a round)