The Free Peoples... 9 Traits? No Problem

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JYoder 344

This multiplayer deck may look odd at first glance, due to its focus on one card: The Free Peoples, which requires 9 different traits among your characters.

With these 3 heroes, there are already 8 different traits, and each ally has 1 new trait. So if you have any ally in play, everyone knows you can play The Free Peoples... if you save your 5 resources that round.

Readying every character in play can be very significant in response to tough staging to give all your questers +1 and everyone poised for combat, or to play during heavy combat. Or imagine all characters questing, but ready before staging occurs against quests that punish exhausted characters.

However, this is no one trick pony deck, but has a plan...

Mulligan for Steward on Haldir. Use Gléowine for early card draw, then also Rod. Wingfoot and Bows on Haldir, with Steeds of the North, Roheryn, and Dúnedain Marks on Aragorn. Then both Rangers can quest and fight, with Aragorn maybe taking out engaged enemies before they attack, or Haldir doing the same with unengaged enemies. Denethor defends with Gondorian Shield and Dúnedain Warnings, and with so few cards, he feeds resources to Haldir or other players' Gondor heroes.

Sideboard has various options as quests vary. With Steward on Haldir, these allies give both questing and combat options. However, if you don't care for Ents and/or want it more combat-centric, put Steward on Aragorn and move to more allies (but remember, with a different trait than the heroes), many of which I've listed.

Now I'll admit, you can probably make a better mono Gondor deck to do something similar with Grim Resolve and Tome of Atanatar. I even started to make one... until it bored me. (Something about an all deck does that.) So while it may be argued this deck isn't quite as efficient, I vastly prefer its variety, color, and choices.

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