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Journey Up the Anduin - 2 Players - 2025-03-31 |
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Card draw simulator |
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Galadantien 14
One of a personal collection of decks I’ve built both physically and digitally striving to make the most powerful but still thematic combinations I could with my entire card pool – primarily tested for two player (or two handed) matches.
Starting Hand (Mulligan For): You get a whopping 10 cards in your starting hand, 11 before the initial discard. So mulligans are rarely necessary. If you see 3 copies of Will of the West in the initial 6 (all you should be seeing before the round starts), deifnately muylligan that or your deck will run out quickly, but otherwise, To the Sea is nice to see.
Resource Gen & Card Draw: Arwen proved too valuable in this deck for the early resource boost (a shame, because I had to get a second copy of her). Cirdan and Erestor make card draw a breeze. You’ll draw 5 cards a turn, lose 1 right away, and the rest at the end of the round, meaning you’ll generally be able to play your choice of 2-4 of 5 new cards every round. You’ll snowball quickly. Reforged allows you to play a Steward of Gondor from your discard. Thanks to Arwen, you can throw it out for ability, and do that round 1 if you’re lucky.
Questing: Is very strong here. The heroes alone give you 9 willpower, and you can build an ally quest swarm very quickly.
Combat: Is your weakness. Raiment of war (played with reforged) can build Erestor or Guardian of Rivendell into a very solid defender, but it’s difficult for you to muster the attack needed to knock out a strong enemy – and if you do, you’ll be holding back your usual offering of 18+ willpower to the quest. Not the best in two players if you chose a partner with a combat deck, huh. So they either need ranged, or you need to avoid engaging nasty enemies – not always possible. Mithlond sea-watcher gives you your best attacker, sad as that is, and is accessible with “Stand and Fight” – which can also grab you an attacker from a partner’s discard. You could experiment with “A Light in the Dark” or “Rivendell Blade” to ameliorate the combat issue. The latter is in another deck of mine, so wasn’t available to try.
Partners (Fellowships): Needs a combat strong deck. This deck is a lot of fun and can be very good in the right circumstances. In multiplayer games it may prove lacking.