elfhelm strides with glorfy

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doomguard 2190

i like it, when alep-material make not so valuable strategies valuable.

i think a Elfhelm -strategy is ne of those. (a little but inspired by https://ringsdb.com/decklist/view/56582/forththethreemountedscouts-1.0 )

here the improving factor is the contract At the End of All Things and the masterpiece-card Glorfindel

strategy is simple, buff the 2 heres with horses and other attachments and when contract flipps, make Glorfindel to his fightingaspect Glorfindel

it is perhaps better in multiplayer, then it might be good add more horses and few songs to boost the mates more, but even solo a decent deck imo.

keep a hand with either:

you start with a thread of 23 that is low but you might need it to get to the 4. round.

if you want to go badass-risk you can add the Beyond the Original Bargain and Forth, The Three Hunters! adding more attachments and even The One Ring but you will start then with 27 and no acces to Westfold Horse-breeder or Gandalf but have very soon stats of 4-5 in the important ones + improved willpower of Forth, The Three Hunters!

try to get multiple action on both (cheapest way is Light of Valinor and Cram until Unexpected Courage and Armored Destrier is out)

little sidekicks:

2 comments

Mar 03, 2025 Whispers 463

I like this idea of Elfhelm with this contract ! Nice !

I think you will have a big problems with drawcard and resource management ... Consider Ancient Mathom and Legacy of NĂºmenor .

You can opti to remove 1 Light of Valinor and add 1 Strider

But very interesting, I will probably thinking about a cool deck with Elfhelm ! Thanks ;)

Mar 03, 2025 doomguard 2190

would prefer Captain's Wisdom over Legacy of NĂºmenor if i want more res.

i am not a big fan of Ancient Mathom in multiplayer and outsiide a woodman deck the carddraw should be done by (sneacked) gandalf