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[#03] Elrond - Mirlonde - Radagast | 6 | 4 | 0 | 1.0 |
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JbanMormegil 1080
This deck is part of a set of 16 decks, for all details check out the project here: 16 Decks Were Given to the Race of Men.
Rating:
- Preferred Player Count: 2 - 4
- Complexity: High
- Time Intensity: High
- Focus: Balanced
Synopsis:
A Vilya deck is one of the strongest archetypes in the game due to its immense resource acceleration. So if you manage to get a good card on top of your deck reliably, you are in a good position to beat most quests. This deck therefore includes many cards that allow you to manipulate that top (eg. Wizard Pipe, Imladris Stargazer, Gildor Inglorion and a lot of cards that help you to find Vilya as soon as possible. Aside from Vilya, this deck also has access to Gildor's Counsel, an amazing card at reducing the overall pressure from the encounter deck. When playing this deck, heroes can often be exhausted by player card effects. This will bring some risk with it.
How it's played:
One usually mulligans for Vilya or a reliable way to find it. You are also looking for a card to manipulate the top card of your deck with. If you miss out on Vilya, but have an opening hand with (for example) Bilbo Baggins and Word of Command, keep that hand! Bilbo Baggins will find you Wizard Pipe, Word of Command can fetch Vilya. Once your setup to have Vilya bring in good card reliably, it's all about playing what the quest requires. There is a card for almost every situation. Finally, Gildor's Counsel can be used (and repeated through Scroll of Isildur) to reduce the danger you have to face. Because of Gildor's Counsel, we trigger Vilya at the beginning of the quest phase when we have no knowledge on our top card.
Strengths: Versatility, Power of the Vilya archetype, Reveal-reduction
Weaknesses: Limited hero actions
Changes:
We added a lot more creature synergy to the deck, compared to the previous iteration. We now run 10 creatures and 2 copies of Radagast's Staff compared to the 4 creatures before. This allows Radagast to quest more often without exhausting and we can ready some of the creatures when needed. The second big change is that we included both Grim Resolve, Path of Need and The Hidden Way. The Hidden Way is there such that a second combat phase with Path of Need active can be achieved.
All decks:
- [DB01] Gandalf's Hobbits
- [DB02] Dáin's Dwarves
- [DB03] The Green Council (Vilya)
- [DB04] The Free Peoples (BoF)
- [DB05] Caldara and her Noldor Friends
- [DB06] Brand, King of Dale
- [DB07] Sneaky Outlands
- [DB08] Silvans Repeat
- [DB09] Hobbits, Master of the Ring (F)
- [DB10] Gondor Unleashed (MotK)
- [DB11] Aragorn, Again a Machine
- [DB12] Silvans, Attack!
- [DB13] Erkenbrand, A Real Defender! (F3H)
- [DB14] Oh Trap! Dúnedain!
- [DB15] Glóin Moneymaker (GW)
- [DB16] Haldan Location Management
I think the most impressive thing here is the starting threat of 29 in a three hero deck that includes Elrond and Radagast! Pretty cool take on the Vilya / Radagast deck styles.