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Ipswatch 686
Most of my decks that have used instruments have really focused on Wooden Lyre as the only instrument I aggressively used over and over again. Wanting to fix that, I designed a deck based around the instruments with the goal of making sure each of them had a solo to perform during the game at different times. The result of this goal is one of the most potent decks I have ever built.
Opening Hand: Obviously this is a Forth, The Three Hunters! deck, so the goal is to get it to flip as quickly as possible. That being the case, your goal is to find instruments in your opening hand, with a preference for Silver Harp. Silver harp allows you to save a card each round with Erestor instead of throwing out your whole hand. That being said, the most important opening hand card to have is Song of Battle. In order to get all your instruments online, you need a tactics hero, and some of the cool combos you can do stem from the tactics sphere as well. Regardless of your success at getting a harp in your opening hand, Elena should use her setup ability to grab a second one. Other great cards to see in an opening hand would be An Unexpected Party, as this will let you fish for multiple instruments at once.
Building up your hunters: Keep in mind while you play that while you are on side A of the contract, the first instrument you play on each hero is completely free. The second one only costs 1 resource. This means that on your first turn, if you had them, you could drop six instruments across your three heroes. Once your hero's flip you can fine tune their attachments, but you don't really NEED specific attachments on specific heroes. The only attachment that needs to be on someone, is Erestor needs the War Axe in order to be able to handle tough boss level enemies towards the end of the game.
Instrument Based Shenanigans you are looking to pull off:
Silver Harp: Hopefully you can get two of these on Goldberry in round one. Once you accomplish this, Erestor becomes much less of a gamble and you will have a great amount of control with this deck. Also, you will often find you don't need to hang on to 2 (or 3 if you get the last harp!) cards in your hand, and these harps can be used to amp up erestor with Elven Spear.
Golden Horn: This deck is low threat, and can stay hidden for most of the game. This means the golden horn can be used to dramatically reduce the threat in the staging area and slowly chip away at enemies. At the end of the quest phase you will know if you are going to pull any enemies and need the other two instruments for combat. If you don't, burn all your instruments in one loud glorious Golden Horn Toot. It's very easy to drop the threat by +6 in the staging area on top of questing for an enormous amount with your three hunters.
Wooden Lyre: This is obviously the most straight forward instrument. If you are alone, Elena usually can act as your main defender. Keep in mind that with the healing of the three hunters, you can very specifically dial your defense up to exactly what you need, and then heal the one damage you let through. In a MP game, the Lyre's can be used to toss buffs out all around the table, which can be great since you can usually toss out five or more boosts per round.
Bronze Bell: This bell is great for allowing your fairly weak hero's to damage the enemies engaged with you. Erestor can usually do pretty well once he is geared up, but this deck lacks attack power early game. In MP, keep in mind that this can be used on other players, and it can be used multiple times, so you can easily make all enemies engaged with a player have 0. That brings us to my favorite trick this deck can do. Straight Shot is a great card, though somewhat difficult to use. But not in this deck! Don't believe me? Why don't you ask the black riders that were pursuing me, then they heard four bells ring, and then they all got straight shotted. The main card I hang onto with my Silver Harps is straight shot, because the bell makes it trivial to drop a scary enemies defense to 0.
This deck is surprisingly potent. It is fast out of the gates and is able to handle quite a bit of stress from the encounter deck. It is one of my fastest flipping 3H decks, and with Goldberry throwing Let Us Sing Together onto the other hero's, this deck has enormous questing potential and can more than handle its own combat, but shines all the brighter in MP. I hope it brings you some fun games!