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The Nin-in-Eilph - Progression - 2 Player - Great win rate |
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None. Self-made deck here. |
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None yet. |
Card draw simulator |
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Discard Pile
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Sir RageQuit 30
We won very consistently with these two decks against this quest, having played it like 20 times in a row to optimize the decks. But even when we won, it felt like we were on the verge of losing many times.
Not a fun quest at all. It's really annoying. There are a million ways to lose: Threat, enemies, location lock, losing a hero. The shadow effects can ruin you, especially "deal 1 damage to the defending char", because you don't draw many cards, and you need to get cheap allies out in play ASAP. If you chump block with a 1 HP ally and draw that Shadow, then he/she is dead, and you need to take the damage for the attack as undefended. But you won't have time, cards, or resources to play many allies with 2+ HP. That's the problem. You need questing power ASAP, or you will lose quickly.
In this quest, Eleanor exists only to handle the treachery where it deals one damage for each char you have. That card can end the game, and you can't rely on getting Test of Will to stop it.
Player 1 does most of the questing, and any threat lowering goes to Player 2, because Aragorn can reset Player 1's threat. Both players have healing, and attachment removal, which is crucial to winning. Player 2 should always use Gandalf to lower their threat.
For Player 1, Asfaloth is a crucial card. Light of Valinor and Wingfoot are too. You have to be careful not to have too many unique cards in your deck, because it's hard to draw/play cards especially early on. You need almost every card you draw to be playable.
Master of the Forge is great for getting Attachments out. Arwen is good for her ability as well.
For Player 2, the usual dwarf swarm cards are good. Sword that was Broken is also a crucial card to give to Aragorn, that drastically improves questing.