Questlogs using this decklist | |
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Danger in Dorwinion - 2 Players - 2023-02-03 | |
Peril in Pelargir - 1 Player - 2023-02-05 |
Fellowships using this decklist | |
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None. |
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None. Self-made deck here. |
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None yet. |
Card draw simulator |
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Gameplay simulator | ||
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TheMisFitMan 347
Aragorn begins the game with The One Ring, Strider and Estel (from the sideboard) attached.
Pick Inner Strength or Strength and Courage as your "Master"-card (depends on the quest setup: If you want to kill an already engaged enemy first round, take Strength and Courage, otherwise Inner Strength for shadow cancellation). Aragorn has 3 traits from the start (Dúnedain. Ranger. Noldor.), so you can search the top 3 cards of your deck with Estel's ability from the beginning. The best you can get is 7 traits (Dúnedain. Ranger. Noldor. Noble. Healer. Warrior. Gondor.), which means 7 cards to pick one from. Since Aragorn can ready a 1-cost "Title"-attachment once per round, you can search two times each round for important cards which fit best for your situation. Use Elven-lights or unique attachments to discard for Estel's action (you can play them from your discard pile with Reforged or shuffle them back into your deck with Will of the West). Draw even more cards by playing Elven-lights from the discard pile.
If Thorongil was attached to your hero, take Aragorn from the sideboard. Since he doesn‘t exhaust to quest with Strider, you can also use his mighty for his location control effect and ready him for combat with Unexpected Courage or Andúril.
Aragorn gains
- a icon from the start with Estel,
- a icon with Ring of Barahir, The Renewer or Protector of Lórien,
- a icon with Andúril, Sword that was Broken or Steward of Gondor and
- a icon with Roheryn or Chieftain of the North,
so that you should soon be able to play all cards from your hand. For those attachments that are yet unplayable in the first place use Reforged.
If you have a or icon, you can play Elrond or Galadriel and
- use his/her response after being played,
- let him/her quest and ready him/her with The Renewer,
- then defend an attack with +1 defense or ready him/her with Elessar and defend another enemy or
- attack two enemies with him or give him/her +1 attack with Chieftain of the North.
Some tips and tricks:
- Cancel annoying "When revealed"-effects with A Test of Will, which you can retrieve from your discard pile with Dwarven Tomb. If you have no resources left or want the whole encounter card to be prevented, play The Master Ring instead.
- Keep your threat low with Elrond's Counsel, get it back to your hand with Dwarven Tomb and play it again, shuffle all copies back into your deck with Will of the West and search the top of your deck for those events using Estel and Elven-light.
- Optionally engage an enemy, exhaust Roheryn and Aragorn and declare an immediate attack, then exhaust The One Ring and raise your threat by one to kill the enemy with up to 8 (Andúril and Inner Strength attached).
- Aragorn can get up to 12 (!!) with Strider, Andúril, Sword that was Broken and Protector of Lórien (ditch 3 cards from your hand) attached and 3 copies of Elrond's Counsel played at once while Arwen Undómiel, Galadriel or Elrond is in play. If Thorongil is attached, you can use Aragorns ability and even negate dreadful locations like "Hills of Wilderland" (from "The Wilds Of Rhovanion"-expansion) and such alike.
- For defending purposes there's Defender of Rammas at the beginning and later up to 8 on Aragorn with Andúril, Inner Strength (+shadow cancellation) and Protector of Lórien (ditch 3 cards from your hand) attached and with Arwen Undómiel's bonus (+sentinel for multiplayer games).
- With Ring of Barahir, The One Ring, Sword that was Broken and Well Preserved attached, Aragorn has 9 and can take some undefended attacks. You can heal the damage with The Grey Wanderer's action or Well Preserved's response at the beginning of the round. Since you can't use Inner Strength's shadow cancellation-effect if the attack is undefended, it could happen that you have to discard an attachment you control, but you can always get it back with Reforged. Just NEVER EVER get rid of Estel!!!
- When playing quests with direct damage for exhausted characters (e.g. treacheries like "Necromancer's Reach"), be sure to protect your most endangered questing characters: Ready (and heal) an ally that shares a trait with Aragorn (which most of them do) with The Renewer, ready Wandering Exile by ditching Elven-light which also triggers the "cannot be damaged"-effect of Sailor of Lune.
- You can change quantities of allies or exchange some of them with your sideboard allies as you like - Silvan Refugee and Celduin Traveler offer very cheap 2 but share no traits with Aragorn (even late game) and could be replaced with more copies of Dunedain Pathfinder or Sailor of Lune for example.
6 comments |
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Feb 03, 2023 |
Feb 03, 2023
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Feb 03, 2023I'm curious about the inclusion of Celduin Traveler, since he's the only ally Aragorn doesn't share a trait with and therefore cannot target with his titles. Do you just find his ability so useful you would rather have it than any Gondor, Noldor, or Dunedain ally? |
Feb 03, 2023
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Feb 03, 2023
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Feb 03, 2023Oh, of course. That makes sense. |
Nice deck, just a quick thought: you might want to consider taking Elessar instead of Strider with the Contract, to be able to play all those unique Leadership cards, otherwise you are stuck with them until you get Andúril.