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Ride Them Down |
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Ride them Down (with Hobbit Ponies) | 15 | 6 | 20 | 1.0 |
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Aurion 884
This is my latest version of an older deck of the same name.
Ride Them Down is an immensely powerful card, turning any power-questing deck into a force to be reckoned with, easily capable of dispatching a hill troll or two. I have designed this deck for solo play but it would also compliment an Elfhelm deck very well, giving an extra boost to our hobbit heroes’ once they have mounted their Hobbit Ponies.
Strategy
Ideally, we are looking for 1 or 2 Hobbit Pipes in our starting hand as well as some threat reduction to get the card draw machine working and keeping our starting threat nice and low to prevent any early engagements. The only problems I have encountered so far with this deck has been from a lack of card draw, so it is vital to get as many pipes out as soon as possible. For this reason, Bilbo is also a great card to see in your opening hand.
A Westfold Horse-breeder can also be a good card to see early on as she can help fetch a hobbit pony and she can also be a cheap chump-blocker as our hobbits are quite susceptible to any direct damage during questing. Frodo can shrug it off with his ability so you should stick Unexpected Courage and/or Hobbit Pony on Merry & Pippin first.
In the early game, it is all about building your board state by keeping threat low and getting as many allies out as possible. I would recommend saving Gandalf for the mid-game so as not to raise your threat to early, unless you have got a couple of copies in hand and can let him leave play at the end of the round.
There is plenty of threat reduction between Merry and the event cards, and the latter can be recurred using Dwarven Tomb, although these should be reserved to retrieve Ride them Down if possible, so you can start clearing the staging area of enemies, which will build up (particularly in Journey Along the Anduin).
If there is a low-engagement cost enemy that is too hot to handle early on, you can repel it with Pippin’s ability and take it out with Ride them Down in the next quest phase.
You should avoid travelling to locations if you can get away with it. That way, the Curious Brandybucks will remain in play and you can clear the locations with your Northern Trackers whilst they are in the staging area.
In the mid to late-game, you should have enough allies out to power through quests and you should now have Gandalf in play for additional and to start bringing the weaker enemies down to be dealt with.
Don’t forget to trigger Will of the West if you run out of threat reduction cards.
One last thing, if playing multiplayer, I would swap out The Shirefolk for The Galadhrim's Greeting so you can help keep the threat down on both sides
That's it. Enjoy!
17 comments |
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Jul 16, 2021 |
Jul 16, 2021Cool blue deck!!! Lovely i will try this |
Jul 16, 2021Cool deck! What are your thoughts on Gandalf's Staff for OHaUH Gandalf? |
Jul 16, 2021Nice deck. I was going to suggest Map of Earnil since it’s not shown in your deck, but then you mentioned it in the write up. Is it meant to be included? |
Jul 17, 2021Agree on Pelargir Shipwright. Also, what about Emery? She's a fantastic get-out-of-jail-free card for mono- decks. Also, like Map of Earnil, Resourceful is mentioned in the writeup but isn't in the decklist. |
Jul 23, 2021apologues |
Jul 23, 2021
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Jul 23, 2021
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Jul 23, 2021
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Jul 24, 2021Good Meal is neutral, cannot recycled with Dwarven Tomb . just saying, i can understand the point. i would consider replace Pippin with (MotK) Bilbo Baggins because then you can start the game with a pipe, that is perhaps faster. |
Jul 26, 2021
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Jul 26, 2021i am familiar with the multiple bilbo-usage. but, starting with a hobbitpipe means possible earlier carddraw and thats often more than the chance for a 2. bilbo. @pippin, i deal him not a bad character. hobbit and spirit alone is worth. but early/unexpected enemys can be absorbed by frodo, i think with spiritfrodo there is not so much use o him. |
Jul 26, 2021
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Jul 26, 2021o.k. understandable. but then i have another card i would include. Scroll of Isildur without you can ride down a maximum of 5 times (3 events + 2 dwarfen tomb) with the scroll its 2 more (or other spiritevents) |
Jul 27, 2021Minor correction for those who maybe new to the game, `@doomguard meant Map of Earnil as opposed to Scroll of Isildur (which to be fair is probably the most used type of this card). |
Jul 27, 2021true ^^ and thx for correcting (i play with the german versions of the cards) |
Jul 28, 2021
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Cool deck.
Have you perhaps considered some copies of Pelargir Shipwright? They would have 3 WP in this deck and a substantial hit points pool for archery and other direct damage.