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Strider and the Foolish Tooks |
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Dor-lomin 90
I am playing progression with a limited pool (Base (x3) plus most of the Darrowdelf cycle. I will certainly amend this deck over time as that increases, but I am having fun with the main themes of the deck that I would like to play with more.
This deck is only effective when paired with it's sister deck.
Principle 1: Threat
I really love Aragorn's ability. It allows his team to rack up the threat without fear and just release a valve at the start of any round, like Strider taking the team back into hiding. This deck has no threat mitigation at all. I have even run a similar deck with Gimli with little care for the starting threat. The sister deck runs three copies of Wandering Took, who all make there way to the high threat deck, reducing threat in the home deck and running the threat on this deck higher. Its like a load of foolish Tooks ruining Striders diligent plans with their shenanigans, forcing Strider to take them back to hiding.
Principle 2: Dwarves
This one is simple. I want to get Legacy of Durin out ASAP to accelerate card draw.
Principle 3: Killer Elladan
Elladan will be the main attacker in this fellowship. Rivendell Blade[Rivendell Bow] are important to making this work, especially Rivendell Bow to give him ranged. I have also included three copies of the much maligned Keeping Count, which I have fallen in love with. Get it put on Elladan early and use his ability take pat in killing as many enemies as possible. In the late game, slam down a second copy on another hero to get crazy and repeating damage boost. I used this combo to one hit The Watcher.
Principle 4: Resources
The original form of this deck had Gimli instead of Bifur because it was very much a boss scenario deck. Adding Bifur makes it more flexible. I use his ability to stack him with resources and get him equipt with Narvi's Belt ASAP. In the meantime, he is a solid quester AND solid defender in a pinch.