Elrohir defends for the table

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The noldors will do the fighting
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In the continuation of my previous deck, rosie quests for the table, i've decided to design decks that attack and defend for the table as well. This is the one designed to defend for a table of up to 4 players.


Elrohir's ability is repeatable, which makes him one of the few characters in this game that can defend against an entire army on his own. *(Beorn doesn't really count, and other contenders like Vigilant Dúnadan and Glóin require too much setup to be practical in my opinion). That means he is the best candidate for a universal defender.

For that purpose, we are using as many ways as possible to generate resource and readying on him, while also boosting his .

This deck is designed to work with another deck including Elladan and playing Blood of Númenor and Gondorian Shield which are intended for elrohir. Orcrist is there to be eventually equipped on Elladan to make him into a perfect attacker.


Gameplan

mulligan for Steward of Gondor. Grab Rune-master as your grey wanderer attachment. Use Master of the Forge and Heed the Dream to find the key pieces.

The Grey Wanderer, Steward of Gondor, Resourceful, Rune-master, Magic Ring, Captain's Wisdom and Gaining Strength generate resource.

Dúnedain Signal gives elrohir sentinel, and Gondorian Shield and Dúnedain Warning give him a decent while we wait for Blood of Númenor to be online.

Defending

Once elrohir has Blood of Númenor and a respectable amount of resource, at the beginning of the combat phase we use Blood of Númenor to give him an enormous amount of defense. Then we use Armored Destrier, readying from The Grey Wanderer, Heir of Mardil and Unexpected Courage and as many resource as necessary to defend every enemy on the table. Because of Blood of Númenor shadows that increase do not matter. If somehow Elrohir gets damaged we have The Grey Wanderer and Dúnedain Remedy to heal him.

The king's return

We also have a package dedicated to playing Orcrist for Elladan: The King's Return lets us play Orcrist after resolving questing, which lets us immediatly travel to a location guarding it or engage the enemy guarding it.

If Orcrist is guarded by a location, we can use Mariner's Compass to swap the guarding location with another, which frees up Orcrist to be attached immediatly.

any time we reveal no location, we can also use The King's Return to grab Stone of Elostirion which is always guarded by a location, and travel there immediatly, whithout clogging the staging area.

sideboard

Elladan, Blood of Númenor and Gondorian Shield should be provided by another player. Heed the Dream is also appreciated.

Necklace of Girion, The Arkenstone and any other guarded attachment can easily be provided with The King's Return and Mariner's Compass for other decks.

if no one is using The One Ring, using it with Inner Strength gives us stronger shadow control than Armored Destrier.

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