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TantZor 171
Hello,
Here is a very fun deck with mechanics based on traps and locations control. It is well balanced and works well in solo, against most scenarios.
This deck has very powerful drawing thanks to (MotK) Haleth, Haldan and Daeron's Runes, and Damrod.
Ennemies are often trapped and so easily defeated or blocked.
Threat is managed through Woodmen's Path.
Blocking is done by Ents, even if it would be the weak point of the deck.
Locations area easily managed with Thror's Map and Explorer's Almanac.
Special features : Once an ennemy is trapped and cannot attack or is in the staging area, Emyn Arnen Ranger is great !
If threat is low enough to keep in the staging area, The Great Hunt can be a life savior against big ennemies.
Haleth is really good as an hero, with a good will stats and an very adequate capacity in this deck.
5 comments |
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Nov 06, 2020 |
Nov 06, 2020Hello Uruk Guy, ye, Lore deck can be very powerful and fun to play. Let me know if you have any feedback or suggestion. |
Nov 20, 2020
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Nov 21, 2020Hello Uruk-guy, thank you very much for the feedback !J'm glad that this deck brought you fun games :) |
Sep 27, 2024Love this deck. I'm rarely able to benefit from Haldan's abilities, though. Not sure why I have such poor luck! Hahah |
This inspired me to play a mono lore deck for the first time ever. When I get home later I'm definitely going to give this a try!