Dunedain Set a Trap at the Battle of Carn Dum

Questlogs using this decklist
Loss - The Battle of Carn Dûm - 1 Player - 2020-05-09
Loss - The Battle of Carn Dûm - 1 Player - 2020-05-09
Win - The Battle of Carn Dûm - 1 Player - 2020-05-09
Win - The Battle of Carn Dûm - Easy - 1 Player - 2020-06-27
Fellowships using this decklist
None.
Derived from
Dunedain Trappers 339 285 21 1.0
Inspiration for
Single Core Series: Battle of Carn Dum 10 3 4 1.0
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

kattattack22 859

I tried to follow some of the changes Seastan made to his Dunedain Trappers deck for his video playing this quest. Plus other suggested changes based on comments. We'll see how it goes. I removed a lot of card draw and I'm not happy about it but had trouble finding other cards to cut.

It worked! It needs time to get set up. It might be worthwhile to put in a 3rd copy of Favor of the Valar because there will be several rounds of unsuccessful questing. Use Aragorn ability first to buy time to find first Favor. That first Favor will likely get discarded before stage 2. By then, the tide should start to turn with a couple trapped enemies with Followed and at least Entangling Nets if not Forest Snare attached too. It is very important to save and make sure 2nd Favor of the Valar is in play for stage 2 when revealed. It raises threat by a lot because of snared enemies accumulating shadow cards.

Try to Snare the nastier enemies like Carn Dum Garrison, Angmar Captain, and Werewolf of Angmar. Captain isn't bad to get in the Nets since it lowers his attack to 2.

The core defense strategy is put Steward of Gondor, Blood of Numenor, and 2 Armored Destriers on Amarthiul. Plus Guardians of Arnor once a couple enemies are snared. Amarthiul usually should block netted enemies and remove shadows from full strength ones. Then guardians can block without any issue.

An early Master of the Forge helps tremendously to accelerate the deck.

Fornost Bowman can help with battle questing early. Late game they should be used to attack Thaurdir. Maybe clear a enemy if starting to get too many engaged. With Destriers, 2 Guardians, and Snares the deck can handle 7-9 enemies just fine.

5 comments

Jun 27, 2020 DoomyGG 2

I played this deck and it goes pretty well on easy mode. I won on the first try. Now im gonna try it on normal mode. Favor of the Valar is a really sweet card. The Fornost Bowman helped me alot (early quest and for killing Thaurdir). I dont have Followed, so i used Ranger Spikes instead.

Jun 27, 2020 kattattack22 859

@DoomyGG Congrats on beating it in the first try!

If you don't have Followed, you could sub in Warden of Annumais. It should help with questing just like Followed especially once you have some enemies trapped. If you're finding questing isn't an issue, then Deep Knowledge or Daeron's Runes for more card draw is always good.

Jun 27, 2020 kattattack22 859

I forgot you said you put in Ranger Spikes. That should work fine too.

Jun 27, 2020 DoomyGG 2

I like the fact of having 3 more traps instead of Warden. That means also some draw thanks to Damrod.

Jun 27, 2020 kattattack22 859

@DoomyGG Fair point. Only drawback to Ranger Spikes is it keeps the enemy from engaging. Not that there is much issue getting a critical mass of engaged enemies in Battle of Carn Dûm.