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Deadmen's Dike - Nightmare - 1 Player - 2019-03-02 |
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None. Self-made deck here. |
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None yet. |
Card draw simulator |
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Alduc 596
Deadmans's Dike was considered a difficult quest when it came out, and the Nightmare version maintains the challenge for the modern cardpool.
It is, however, a quest that becomes much more manageable with some deckbuilding.
The quest comes with four encounter side quests, and in most games this will be enough to power up Legacy Blade. In a pinch, the player side quests can fulfill the same task, and they can also be played and left alone solely to give Iâron a stat boost.
Both Hidden Cache and Ered Luin Miner give the deck a tempo advantage. Only one copy of the better allies are included in the deck to avoid they getting discarded by a particularly nasty treachery.
Make sure at least one copy of Will of the West will be available to use (your deck will run out otherwise). In a pinch Dwarven Tomb can fetch one back from the discard pile.
I didn't bother including it in the deck, but this one quest is probably the only time The End Comes is ever playable. Reshuffling the encounter deck when it is full of the Cursed Dead would be quite a feat. Instead, None Return is there to dispatch them for good, one at a time.