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Alduc 596
The goal of this deck was to build an Erestor deck that would be easy to pilot - give it a try if you've been hesitant to try this hero out.
The cost curve of this deck is really low, emptying most of you hand each turn shouldn't be a problem. Resources from Arwen Undómiel's ability should always go on Erestor, as Lore resources are tighter however.
This deck builts up its questing power really rapidly, and usually manages to keep its threat low enough to engage enemies one at a time. Erestor makes a decent defender once A Burning Brand and Protector of Lórien enter play. Glorfindel wants its twin Legacy Blade and a couple of side quests in the victory display to start chomping down enemies.
Whenever possible, use spirit resources from a single hero to help prepare a massive Lay of Nimrodel turn in the late game.
Dwarven Tomb is there to help bring back a Will of the West that came up too early. If you managed to build a solid board of allies and attachments before reshuffling your discard pile into you deck, you'll be able to draw into the deck's events with all speed afterwards.