Mendor

Campaign. 1   1   1   3  

Silvan. Scout.

Ranged.

The first player gains control of Mendor.

Response: After a quest card is defeated, ready Mendor. Then, each player draws 1 card.

If Mendor leaves play, remove him from the game.

Cris Griffin

Revised Core Set (Campaign Only) #135. Neutral.

Mendor
Reviews

Note: because his ability includes the word "then", you must successfully ready Mendor in order for each player to draw 1 card. So if he's not exhausted when you defeat a quest card, you don't get to draw cards. See the Rules Reference p.17 under "Then".

Wow though, he seems tailor-made to make the Angmar Awakened campaign more new-player friendly. All those side quests! I'm glad you can officially bring him into it.

I have the strong feeling that this use of "then" was an oversight. There are lots of them in the revised sets. Because, why shouldn’t you be able to draw cards even if you didn’t ready him? Makes no real sense to me. — Taudir 338
I see it as a thematic win - Mendor "finds" something special when he completes a quest, represented by drawing cards. If he doesn't participate in completing the quest, he can't find anything for you. — TheGameLocker 1328
You must successfully resolve the first part, but I don't see how it doesn't resolve if he's already ready — Fabio 4
The ruling in the revised book for then states "resolve (or be true)" so while Mendor might not actually ready (resolve) he is ready (true) so I've been playing this as if Mendor didn't quest but the quest stage was completed the players still draw one card. That's my take on this wording. — Asgardian Phil 25
Guess it c9mes down to can you ready a ready character? Or does the board state have to actually change for it to be true. — Asgardian Phil 25