The Might of the Dwarves - Battle of Five Armies
frozen 234
Description
This is the Fellowship my wife and I just used to beat the Battle of the Five Armies, 2 out of 4 tries. General strategy is to go for the Battle quest first, since Dáin provides the attack boost and we don't want another staging area enemy. Then go for the willpower quest since, again, Dain provides the boost. It sucks to throw out resources every turn but leaving siege for last but there should be enough low cost cards, resource smoothing abilities, and especially the Arkenstone treasure card that can make things work out.
We did use these two decks for the entire Hobbit Saga though, so I tried to make the fellowship thematic by adding only dwarf allies and making sure I have at least one copy of each member of Thorin's company (yes even poor underpowered Bombur)
Deck #1 is a pretty standard Hobbit dwarf swarm deck but with plenty of uniques. Mulligan for cheap dwarves like Erebor Record Keeper, get to 5 and watch the deck pop off. Narvi's Belt goes on Thorin to pay for the tactics dwarves. Ideal combo is Fili and Kili into A Very Good Tale.
Deck #2 provides support for the main deck. Dáin provides the thankfully thematic skill boosters. Balin and Óin are forced in to complete the fellowship. Getting to five allies can be tougher since there are so few here but using Sneak Attack and To me! O my kinsfolk! can get you temporarily to 5 Dwarves to trigger Oin's ability and get some red events out like Khazâd! Khazâd!, you can also pay deck 1 for Blue Mountain Trader. Mulligan for King Under the Mountain to get some card draw and discard going.
We did play these two decks throughout the campaign. For other scenarios, swap out We Are Not Idle and Man the Walls for the cards in the sideboard. Hail of Stones is great with the swarm but the enemies in Battle of the Five Armies aren't threatening, and Tighten Our Belts is completely useless when you throw out resources at the end of every round to start out.
Bombur can be useful for some of the Hobbit Quests, particularly Over the Misty Mountains Grim, Dungeons Deep and Caverns Dim, and The Lonely Mountain (aka the ones with underground locations)