Warriors of the West

Description

A fellowship made up of two decks that aim to be as strong as possible while still staying as thematic as possible with certain compromises. A very standard combination and team up of a combat based and willpower based deck. Both decks however are capable of holding their own in combat or while questing and together compliment each other in both of these areas. The decks use strong Sentinel defenders on either side of the board and strong shadow discard/cancellation alongside powerful offensive characters and attachments to lock down combat and strong mustering and willpower boosts through cards like Vilya, Faramir ally and StwB to breeze through questing once the decks get going.

Sometimes they can be slow to start especially if you don't get ideal starting hands but cards like Gather Information, Galadriel ally and Galdor hero allow you to draw and/or fetch cards much faster to fill in the gaps you can't play or don't draw. With strong ideal starting hands they are extremely powerful right off the bat but either way you can get there so long as the early game isn't overly punishing.

Almost every possible area is covered including healing, location control, encounter cancellation, shadow cancellation, threat control, engagement effects, readying, card draw and resource acceleration and between the two decks there is little that stops them in their tracks except for quests with strong attachment hate or strong card draw and/or turtling hate (mainly quests with Dunlending enemies). There is a full breakdown of each deck in each of their pages.

I don't play nightmare very often these days but am going to try and start again soon as I really enjoy playing with these decks and they are fairly powerful, hopefully powerful enough to get occasional wins in nightmare! Similarly for Saga quests I have beaten all available saga quests to date with heavily modified versions of these decks (the older completely different versions using Elrohir and Elladan heroes) but have not played any of the Saga quests with these new versions at all yet. I will be doing so in the near future and will post results here.

Any feedback or suggestions are more than welcome and definitely let me know if you give the decks a try.

I am attempting Cycles one at at time from start to finish to test how many attempts it takes me to beat each quest with the decks. First off is the Lost Realm and Angmar Awakened Cycle.

Lost Realm and Angmar Awakened

  • Intruders in Chetwood: Beaten first attempt
  • The Weather Hills: Beaten first attempt
  • Deadman's Dike: Beaten on the third attempt. Need a good start to beat this one.
  • Wastes of Eriador: Beaten on the second attempt. So much threat gain in this one so you can threat out if you don't beat it quick.
  • Escape from Mount Gram: Beaten first attempt. Elrond got lucky and rescued Arwen first turn and managed to help Aragorn to safety. Only Legolas was left behind in the end.

Print on Demand

  • Massing at Osgiliath: Beaten first attempt. Smashed this one easily!
  • Ruins of Belegost: Beaten on the third attempt with extreme luck. Very impressed the decks were able to beat this one.
2 comments

Sep 26, 2016 死锁 289

How to play those leadership cards in "the three hunter" deck? Perhaps I'm too stupid to find the way ,is your gimli the leadership one?

Sep 26, 2016 Psychorocka 521

Yeah Tactics Gimli is just a placeholder for Leadership Gimli from Sands of Harad.