Elusive Ceorl
Description
Ride, Théoden!’ he said. ‘Ride to Helm’s Deep! Go not to the Fords of Isen, and do not tarry in the plain! I must leave you for a while.
In the comments of this fellowship, Doomguard noted that the fellowship had a weakness of relying on stinker being revealed to work, and suggested (MotK) Ceorl as an alternative.
Later, Emmental made a deck that use (MotK) Ceorl along with Sméagol for multiplayer.
The second combo of the deck, Hour of Wrath+Legolas+Blade of Gondolin still worked fine, so i decided to see if i could fuse the two concepts together to obtain a more reliabe version of the fellowship.
The combos
Each of those 3 decks has it's own little combo that synergies together:
By using (MotK) Ceorl as one of our heroes, we can use his ability to give control over him to another player. That way, even if our 2 other heroes die, we are not eliminated from the game, and can keep enemies engaged indefinitely since their undefended attacks will not damage anyone.
In order to engage as many enemies as possible, that deck not only has a higher threat than the other decks but is also playing The Hammer-stroke. Combined with 1 optionnal engagment every round, we should be able to engage everyone.
For our 2 other heroes, chose Boromir and Erestor.
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Boromir has the sphere needed to play The Hammer-stroke, and can play it on the first round with the help of Captain's Wisdom or Song of Battle on (MotK) Ceorl. His first ability is neafty early on and the threat increase actually helps us, and once his time has come we will actually use his second ability to soften up the enemies for Legolas.
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Erestor is fantastic for starting the game with a lot of cards and digging. Since we are going to lose him anyway, we can make him take an undefended attack once we have the cards we want in order not to discard our hand.
once both heroes are dead and all enemies engaged, we can occasionally take back control of ceorl for a resource phase in order to play important cards such as Steward of Gondor, Blade of Gondolin and the songs.
The Legolas combo is the same as previously: stack Blade of Gondolin on Legolas, give him unlimited attacks with Hour of Wrath and boost his damage with Unseen Strike, Rivendell Bow, Dúnedain Mark and sometimes War Axe, clean up the table of enemies, and generate a buttload of progress.
Because we want low threat and Nenya is so important to Galadriel, i chose to make him The Grey Wanderer.
This is a slightly adjusted version of a deck i built a week ago, which is designed to quest for massive amounts from round 1 to the late game even against battle and siege, and provide a bit of support with cancellation and threat managment. Since the other 2 decks do no questing but need songs, this seemed like a perfect fit to complement the fellowship. See the list for details on how it works.
We want to give Ceorl a song of each and Steward of Gondor so that he can play resource fixer. The rest of the songs go on Rosie Cotton for . We have a standard draw package to improve consistency, and Feint to defend until we are ready or to take care of out of combat attacks.
sideboard
Bow of the Galadhrim in the sideboard is a replacment for Blade of Gondolin against quests that don't require much progress such as morgul vale.
Rain of Arrows is for quests that are full of 3 hp enemies, that way Boromir+Rain of Arrows kills all of them at once.
Follow Me! is for saga-like quests where you have an extra hero controlled by the first player: we need to keep the first player token away from the Ceorl player once we are engaged with enemies.
Warden of Healing and Spare Pipe are for damage intensive quests.
Hasty Stroke is for quests that have punishing shadows on undefended attacks.
Dwarven Tomb is for quests against which we will need to recycle A Test of Will, or against threat intensive quests Elrond's Counsel so that we can make intensive use of Song of Eärendil.
I actually recorded a video against into ithilien which was pretty interesting, but my recording software crashed and i lost the file :(
Would you guys want to see another video, and if so against which scenario?
**Video versus nightmare siege of cair andros
37 comments |
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Apr 17, 2021 GreenWizard 322 |
Apr 17, 2021 Truck 1451Hmm. I like hard quests... Carn Dum? Nurn? Nightmare Cair Andros? Just kidding. Maybe Danger in Dorwinion. That's actually my favorite quest. |
Apr 17, 2021 askelad 640
i've never played nurn, i tried once and got discouraged by the busy setup. I'll give it a try. Danger in Dorwinion is amazing! Maybe it's not the best one to test this fellowship however, since the quest stages have little or no amout of progress needed so Legolas and rosie will not do much. I'll keep it in mind for the next one maybe? |
Apr 17, 2021 Uruk-guy 548I like the idea a lot! What are your thoughts on teching in Hunting Party? For those emergency situations. |
Apr 18, 2021 askelad 640
i don't see how Hunting Party helps us exactly. Most out of engagment attacks will either be from boss enemies which are either unique or immune or from "when revealed" effects. |
Apr 18, 2021 askelad 640
i've made changes to the decks as follow:
This helps increase the chances of setting up the combo faster, and make better use or Erestor's card draw
This lets us find a Golden Belt after Ceorl and Boromir are gone
With 3 Love of Tales in the erestor deck we don't need 3 copies, and this deck is better suited to play Steward of Gondor |
Apr 18, 2021 doomguard 2156would say this is a very effective, well rounded fellwoship with many tricks in the sleeve. i could imagine it has some problems with engaged enemys from the start. try out 3. of grey haven box. everything else except nurn or where your party is captured should be doable for this folks. (in my opinion nurn does not count really for improved deckbuilding, because with maximum of 3 cards in the deck from the start, it is not very plannable and because of that, there are only few strategys to make that with good winrates, take heroes that need not much setup and go.) shadow and flame will also be difficult, i would say. |
Apr 18, 2021 doomguard 2156in that grey haven, the enemys are in the staging, not engaged, then, try dunland trap nm and/or 3 trials nightmare for a real challenge |
Apr 18, 2021 askelad 640
Also as aparent in the video, even small amounts of threat increase can throw a wrench in the strategy by making engagment checks more perilous. Location control is also a bit lax so location heavy quests will need to be rushed. as for shadow and flame, with Frodo Baggins and Galadriel we can actually keep legolas and rosie's team at 0 threat as long as no threat increase occurs |
Apr 18, 2021 doomguard 2156it needs sentinel. that can easy included by sings. with sentinel and a increased rosie, he can defend any enemy. so, include Arwen Undómiel and 3 Dúnedain Signal and that should no longer be a problem. mostly you do not need to defend the bosses from the start. and within the first 3 rounds create a sentinel should be possible. |
Apr 19, 2021 askelad 640
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Apr 19, 2021 doomguard 2156i would add arwen in the galadrieldeck, soon not only she will have spirit, and then it is doable. (or if she gets the steward from eorl, then it is completely doable evven without song of travel) |
Apr 19, 2021 askelad 640
typically on the round we find the first Fast Hitch we will play it on Rosie Cotton, save Frodo Baggins's resource that round for playing Dúnedain Signal, use Fast Hitch to ready Rosie Cotton instead of Frodo Baggins's ability. Then until we find the second Fast Hitch we save Frodo Baggins's resource for playing songs, and once we find the second Fast Hitch we play it on Frodo Baggins, and from that point we use his ability on rosie again so that we can use double Fast Hitch to defend an attack each round, 2 once we find a third Fast Hitch for frodo. |
Apr 19, 2021 doomguard 2156seems quite doable |
Apr 19, 2021 askelad 640combined with Follow Me! we have a sideboard that stands a decent chance even against first player relative problems. Against enemies like Thaurdir that attack all players we can play the first 2 Fast Hitch on Frodo Baggins and use his ability to keep rosie ready. However we lose a lot of willpower until we find a third Fast Hitch. |
Apr 19, 2021 doomguard 2156this really bad boys like thaudir do not come from the start, well timed he only makes 1 attack-all round. more of a problem could be the dragon in fire in the night, who attack from the start but you can take it undefended and harm the city, perhaps it have to be done with this fellowship) |
Apr 19, 2021 askelad 640true. Against thaurdir we can also use Hands Upon the Bow to pre-damage thaurdir, then use the Legolas combo to get the 15 progress on stage 2 and finish off thaurdir in a single attack phase with enough enemies in "storage". With Hands Upon the Bow and Feint as well in our toolkit most of those problematic scenarios are actually doable, just extra tricky. |
Apr 19, 2021 doomguard 2156as i said "well rounded with many tricks in the sleeve" ;) |
Apr 19, 2021 Seastan 44905This is a cool fellowship! I have experimented just a little bit with the solo-Ceorl archetype with a single deck that was designed fit in any fellowship and simply quest and engage 1 enemy a round. It did not run The Hammer-stroke, so I found it difficult to engage more than that. The addition of The Hammer-stroke evidently makes this a lot more potent. Nice work! |
Apr 19, 2021 askelad 640
I believe we already had a debate on the Vigilant Dúnadan and Palantir fellowship about which of the two is the best first round defender, how about a rematch? ^^ other candidates include Éowyn(noble, quests well, can use her ability first round, can defend early on with Golden Shield), Mablung (gondor and extra resource, well rounded stats) and Quickbeam (good readying for the first round, we don't care about the damage) |
Apr 19, 2021 doomguard 2156a point for boromir is, as mantioned, the Captain's Wisdom, eowyn can also do that, but boromir can do that twice (because he can ready once a phase and Captain's Wisdom must be played in the planningphase) i thought you have that in mind, as you choose him. 2 wisdom 1. round is not sooo unlikely with 10 cards + deep knowledge + runes+drinkingsong+ head the dream. and 5 tacticressource is a difference. playing carn dum, i would say eowyns +9 is better for a save 1. round, on many others i would prefer the possible to double-wisdom boromir. Beorn would be my choice if going against a 1. round swarm of many little enemys, or perhaps dunlandtrap to defend the 3 engaged enemys (chosen the right ones, they start with low attack) if we do not want to sacrifice the heroes soon, then i would take Grimbeorn the Old. he defends well and can soften an enemy for legolas. this fellowship compare to the vigilant dunedain has the benefit, it quests very well from the start, the vigilant dunedain, not this good by default (if i remember correctly). |
Apr 20, 2021 askelad 640
Given how the fellowship works, i would say Éowyn's ability doesn't matter that much: she does not have ranged, so she will only be able to attack an enemy engaged with the Ceorl player, and those enemies will be put in storage within a couple rounds anway. So her ability should only be viewed as defensive: kill the enemy now so that he doesn't need to be defended next round. That would imply we are not playing The Hammer-stroke until the third round or later. Given her poor defending abilities, a Beregond or whatever hero defends well would do the same thing combat wise. Her main advantage is questing for 4 , but because of the rosie deck questing for 19 right away it is not necessary and better early game combat is more likely to improving the odds of victory. You will also notice that we are already quite capable of questing in battle (frodo quests using his ability on legolas, galadriel buffs rosie, rosie buffs frodo, legolas, erestor and boromir quest makes a total of 16, 18 if beorn replaces boromir) so i don't think eowyn's ability will be a big factor. I think sentinel makes a big difference so Boromir should be replaced by Beorn, Beregond or Grimbeorn the Old. We will almost never use Grimbeorn the Old's ability for 2 reasons: Without Captain's Wisdom and Wealth of Gondor, we will need Grimbeorn the Old to keep his resources, and because of how we deal with enemies with The Hammer-stroke, killing enemies early on is not necessary at all most of the time. so the choice essentially boils down to 3 5 HP sentinel vs 4 4 HP sentinel vs 1 10 HP sentinel with unlimited defense. If x is the number of attacks defended by our hero, then Grimbeorn the Old can absorb up to 4+3x damage then take an undefended attack that kill him, Beregond can absorb up to 4x+3, and Beorn can absorb up to 9+x .
So Beregond will almost never have the opportunity to show his value compared to Beorn. His only remaining advantage is Wealth of Gondor, but A Good Harvest and 3 more copies of Song of Battle can compensate for that, and Beorn ability to defend multiple attacks on the first round into The Hammer-stroke on the second round is highly valuable. |
Apr 20, 2021 doomguard 2156@ tacticressourses, i disagree, many songs to play, rosie (or if song of travel, frodo) likes that :) (9 songs that cost, there are some in the first 10 cards + the carddraw/drinkingsongs) your other explains/calculations about defenses are true |
Apr 20, 2021 askelad 640There are plenty of 0-cost cards that we want to play as well, i think the extra resource are not needed: with mostly 0-cost cards we can dump our hand right away before Ceorl abandons ship. The version i'm currently running has in the whole deck a total of 12 , 3 and 3 resource to spend, and 9 resource generated on Boromir through Captain's Wisdom and Wealth of Gondor, which means we need 3 , and resource or 9 resource total in a 37 card deck (because of draw). resource just represents Heed the Dream, represents Song of Battle which enables us with even more from Ceorl. Taking cost and resource generation on <Boromir into account, each card we draw costs us on average 0.08 resource to play. Even on round 1 with 10 cards we are below 1 resource on average, and after that at 4 cards per round the average is 0.32 per round. We don't need that much resource generation. With Beorn i would replace Captain's Wisdom and Wealth of Gondor with A Good Harvest and Deep Knowledge (so that Rosie Cotton can cut Deep Knowledge for 3 Song of Battle). Withall the draw and drinking song taken into account the odds of finding both The Hammer-stroke and either Song of Battle or A Good Harvest are still excellent. We are playing the key 0-cost cards instead of key 1-cost cards which means the rosie deck will have to spend an extra resource later on but we have better consistency, play more cards on the first round (which is more critical) and have a better defender. |
Apr 20, 2021 doomguard 2156i do not understand you calculations. and 0.08 res per card seems nonsense to me.... there are 9 songs, that can be played with tacticressources (and if we need other res, there is the chance to play that song on boromir first) i cannot see why that should not be a big benefit. each song on rosie increase quest by 2 or makes it more flexible with resourssemanagement. without doublewisdom you will not be able to play that much songs you have in the deck. or: you currently version has not this much songs, but then we are talking about different things. i talk about this version here with 9 songs that each cost 1neutral ressoursse if you want to talk about a heavyly modified deck, link it, else i cannot anything constructive |
Apr 20, 2021 askelad 640From a comment higher up:
Link to the updated version: ringsdb.com The 0.08 tactics resource per card calculation was with that version. So that argument would not hold for the "high cost" first version that's true, but i think the low-cost version is better because:
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Apr 20, 2021 doomguard 2156i cannot remember all the changes, i am an old man ;) thx for the link i need to see the whole thing to make worthfull thoughts ^^ that i will do now and later on i will respond. 0.08 seems a digit to much/less for me (0.8 reasonable) but after i checked out the modified version i can tell more. |
Apr 20, 2021 doomguard 2156o.k. now i am up to date. i would not take your linked deck. i would keep the songs of travel and wisdom. the cram is good, makes a little bit time until the fast hitches comes out. IF you take your last version, then i agree, you do not need boromir and beorn is the best choice. for the 6 songs i would discard the 1 Song of Healing and 3 Common Cause and 2 Expert Treasure-hunter i would perhaps (with boromir and good chances of 2 #captains wisdom) cut some Wealth of Gondor and keep some of the other cards. @your 0.08 tactisres, yes, the calculation seems right, but does not help anything, because there are cards for 1 or for 2 cost. so, u need at least 3 tacticres. with only 3 songs of battle, there is no more tacticres needed, but would recommand the version with more songs and then it is useful. |
Apr 20, 2021 askelad 640
Is that correct? I'd like to point out some more things we should agree upon:
I want to be clear on your version (especially if you agree or not on A Good Harvest), that way i can know the numbers for both our versions, do some math, and predict what we should expect from each. That way we can know what we are actually getting from each version and weigh them up. |
Apr 20, 2021 doomguard 2156we agree on more. if taking your last version , we agree totally. but i would go for that version with morel songs. o.k. you say for questing it is not needed, but both song of travel and song of wisdom is of strong use if played first round from the eorl-deck. travel, because the galadrieldec has early acces to 2 spiritres, travel, because then the love of tales can be played on rosie, that accelerate and with this 6 songs more from what it is valuable to play at least 1 travel and 1 wisdom, the 2 needed ressoursses have to come from a 2. wisdom. right? |
Apr 20, 2021 doomguard 2156
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Apr 21, 2021 askelad 640
My proposal: from the version i linked:
I'm gonna do the math on that version to see how reliable it is |
Apr 21, 2021 doomguard 2156so we skipped the godor-ressourcegeneration to love-of-tale ressourse generation. why not. and you are convinced, that is save enough because of the much carddraw/change in the erestordeck. another idea, can legolas make good use of captains wisdom? if he has Open the Armory in hand i would say yes, is that worth it? |
Apr 21, 2021 doomguard 2156did we discuss giving eorl the ring and Power of Command? can the freed up resource on rosie do anything? |
Apr 21, 2021 askelad 640
Power of Command is absolutely key to the rosie deck, it contributes 5 for 1 . Giving it to Ceorl instead means we lose 2 until he goes to rosie's side (and that's assuming Ceorl Erestor and Boromir all commit to the quest), and that also means he cannot go to the Legolas player (which in the video was mandatory at some point). Also it means we won't use Ceorl's resource, so if we have a Song of Battle or A Good Harvest hand it might be critical. If we decide to skip playing Power of Command for that round not only do we lose 5 we also risk discarding Power of Command to erestor if he lives or having to send Ceorl over and have it stuck in a hand that cannot play it. Rosie's deck doesn't use resource anyway except for songs which are not that useful round 1, so saving rosie's first resource gives only a delayed benefit. That's too many problems for too little benefit. |
Apr 21, 2021 doomguard 2156yea am not aware that ceorl is of some use in the legolasdeck, furthermore if he gets some Captain's Wisdom. the 1 freed ressource in the hobbitsdeck is not worth the flaws it bring. |
Apr 22, 2021 askelad 640it's not about legolas having use of ceorl, it's about intereacting with encounter cards (like with hallofbeorn.com.) |
Personally, I would be interested in another video. I dont really have a preference for which scenario.