Ravenhill Scout is one of those cards that has a subtle effect that can often be useful, but is to expensive to maintain. A whopping three resources in Lore for an ability that is not immediately progressive is not a good deal. Granted, the scout could pass as an attacker or defender, but you're really just going to be using him for his ability. Otherwise, why include him? He could fit into a scout deck, but I think his only hope is in the new Dale stuff for the upcoming cycle.
Ravenhill Scout
Dale. Scout.
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
The Redhorn Gate #8. Lore.
For this review, I'm going to need to link to a review over at ThronesDB. Here's the link thronesdb.com now here's why it's important:
Ravenhill Scout is one of the two most game breaking cards in all of LotR.
You see, his ability targets the progress tokens, not the locations themselves, as per the Tears of Lys ruling. Therefore, also going by the Tears of Lys ruling, he can move those progress tokens to a location with "Immune to player card effects," because he's targeting the tokens, not the card. Locations that are immune to player card effects are Northern Tracker proof, Rhovanion Outrider proof, and Asfaloth proof, but not Ravenhill Scout proof. This is a heady mix of stupid and hilarious, one of the arguably weaker cards being able to absolutely destroy one of the encounter deck's strongest abilities. It's potentially even more ridiculous if "moving" progress doesn't count as "placing" progress, because if it doesn't Ravenhill Scout also gets around "Progress cannot be placed on this location while it is in the staging area."
The other top game breaking card is Infighting, if you were wondering, for the same reasons as Ravenhill Scout; it targets the damage, not the enemies.