This card is like safety wheels on kid's bike. Once you master the riding, you will put them away. It's same here, beside some very specific cases. It saved a lot of first games, then it stayed in hand and now it waits in box for my girlfriend. Very nice art. Verdict: 5/5.
Fortune or Fate
Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.
The Fellowship of the Ring
Core Set #54. Spirit.
This card is pricey but it works amazingly in a deck type other than Caldera. Beorn. You can use the great Bear freely to defend as much as you want, soak up archery damage and then when he dies you can actually use this card on him to bring him back to do it again. Best part is if you pair him with Elrond and Vilya then it's free to bring back the bear. Gandalf makes a great third hero but you will want to pack on lots of threat reduction if you go that route.
Fortune or Fate have helped me not play Fortune or Fate. But seriously, if you're planning on losing a hero, you're in pretty bad shape and not likely to aquire those five resources. Granted, it along with houses of healing are the only hero recursion effects out there, but at five resources? Of course if you're running Caldara.....
mythical card! never played for years, now it gives me satisfaction!! powerful beyond all expectations: it allows a hero to die in peace and come back ready the same round, without any aggregate conditions, allowing extra actions.. it costs a lot but now with the complete collection there are many combinations to play it several times at discounted prices. crazy joker!!! I rediscovered it playing only with the core set and I must say that it exalted me.. card for long games where you get to collect many resources.
Pretty much limited to Caldara decks still, where it forms the backbone of that strategy. Otherwise, not all that great. I think the main reason I'm dissuaded from using Fortune or Fate as a general purpose safety card isn't just the high cost - which can be mitigated with Map of Earnil and any discard effect - but the fact that you won't get a dead hero's attachments back with it. Usually when a hero dies, there's no coming back, because you also lost any cards and resources you invested in building them up. A dead hero also is often a result of your board failing in general, which isn't solved just by bringing them back - especially if you're paying the full 5. On the occasions where someone just gets unexpectedly ganked in the early game, you likely won't have the means to play this without destroying your momentum anyway. For these reasons, it remains a gimmick card.