Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
My strongest single Core Set deck for solo play | 133 | 85 | 19 | 1.0 |
Inspiration for | ||||
---|---|---|---|---|
TriSphere Solo Revised Core | 0 | 0 | 0 | 1.0 |
Campanha Core Set Revisado - Deck #1 - (Sam’s Game Cave) | 4 | 3 | 0 | 1.0 |
WSCSDSP 2022 - Escape from Dol Guldur | 4 | 3 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 1 | 1 | 0 | 1.0 |
Solo | 0 | 0 | 0 | 1.0 |
Solo tri | 0 | 0 | 0 | 1.0 |
Solo tri (post-foundation stone) | 0 | 0 | 0 | 1.0 |
My strongest Core Set deck for solo play + Warden of healing | 0 | 0 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 0 | 0 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 0 | 0 | 0 | 1.0 |
Core + Elves of Lorien | 1 | 1 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 1 | 0 | 1 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 0 | 0 | 0 | 1.0 |
Core set deck | 0 | 0 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 0 | 0 | 0 | 1.0 |
updated core set only 1 | 0 | 0 | 0 | 2.0 |
Basic core only go to | 0 | 0 | 0 | 1.0 |
My strongest Core Set deck for solo play - revised for 2022 | 0 | 0 | 0 | 1.0 |
Revised Core Set Campaign | 1 | 1 | 0 | 1.0 |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
warlock000 4124
In 2020 I've made a pretty fun solo deck using cards from only a single core set (https://ringsdb.com/decklist/view/16008/mystrongestsinglecoresetdeckforsoloplay-1.0).
Well, since the new 2022 Revised Core Set has just came out with 3 copies of every player card included, I figured it would be nice to update that deck for the new generation of players. Remember - don't be afraid to modify it to suit your personal playstyle or include your favourite cards here!
Below I'm pasting my old (and slightly modified) strategy guide for this deck. But before I begin, remember: learn your action windows and timing of abilities! This is the single most important thing to understand in this game in order to use your cards to their fullest extent.
OK, so here are a few key concepts:
Stand and Fight is just bonkers. I forgot how good and flexible this card can be, especially with a hero like Éowyn, with an in-built discarding ability. If you choose to put a Steward of Gondor on her and you'll be able to play every ally (obviously except for Gandalf) from your hand/discard pile, in any phase - I can't express how many times this saved my life ;). It is also a fantastic resource-smoothing card (I rarely looked at it this way to be honest). Glóin is lacking resources for Faramir? No problem, discard him and put him into play via Stand and Fight with your pile of blue resources. Remember this nasty location with 5 and single quest point in Journey Along the Anduin? Well, with Stand and Fight you can play Snowbourn Scout after the staging step, but before the questing resolution and explore it immediately, effectively boosting your by 5. It's those little tricks that made me appreciate going back to basics once again and forcing myself to make the most out of every card I have. Seriously, don't underestimate this card - it elevates the options you have with this deck to another level. With Steward of Gondor on Éowyn you'll be able to play Beorn in just two rounds and keep him on your table for much longer than in case of simply Sneak-Attacking him into play for a phase. This card will also allow you to bypass the limit of playing one ally per round in Escape from Dol Guldur (play and put into play are totally different things). Stand and Fight is pure gold.
One of the key things is to play Self Preservation on Glóin as soon as you can. It basically turns him into a second Steward of Gondor. I tend to use him exclusively as a defender against max 3-attack enemies (so that I can heal him completely before the next round), but if you plan to make him a main defender against some stronger foes then Protector of Lórien is your best friend (another staple from the core set). However, if I manage to draw Unexpected Courage I tend to play it together with Protector of Lórien on Beravor due to her extra point of defence - she will handle the swings of a Hill Troll even more efficiently. And with Unexpected Courage you'll be able to use her priceless card-drawing ability "for free".
Dark Knowledge can be really useful for deciding whether or not to take undefended attacks with Glóin. Some folks really don't care for this card - if you think that it's weak and you don't really need it, try swapping it for an additional ally card, e.g. Guard of the Citadel or Erebor Hammersmith or even another copy of Ever Vigilant (all of those cards are included in the sideboard for you to consider). On the other hand, if you really like the idea of taking numerous undefended attacks on Glóin and you want to have more control over their effects, get rid of the Ever Vigilant and add a second copy of Dark Knowledge!
Steward of Gondor can be played either on Beravor (most of the time) or Éowyn, depending on your draw. If you have a hand full of Forest Snares and Self Preservations, you'll know to whom to attach it. If you want to really abuse Stand and Fight or you just need to quickly play your Unexpected Courages and Northern Tracker, Éowyn is your target.
Don't underestimate Son of Arnor! Many people think that he's way too overpriced (and he probably is, at least before Dunedain decks became a thing), but he can be super useful. If you put him into play via Stand and Fight or Sneak Attack right after resolving enemy attacks, you'll be able to engage a tough enemy and it won't be able to attack you this round, but you'll be able to attack him immediately. Also, if you have enough resources you'll be able to engage an enemy during the planning phase and play Forest Snare immediately, without having to keep him engaged 'till the next planning phase. And last but not least, he allows you to engage enemies who normally cannot be optionally engaged.
I was debating putting Wandering Took instead of Guard of the Citadel in this deck because of his superior statline (for the same cost), but I decided that Éowyn's blue resources needed to be saved on other expensive cards.
Finally, For Gondor! is included to compensate for the lack of strong attackers. Sometimes you just need this extra boost to slay a mighty foe engaged with you. What's cool is that For Gondor! gives some fighting capabilities even to cards like Snowbourn Scout (swarm of weaker allies can turn into killing mashines for a phase).
9 comments |
---|
Feb 04, 2022 |
Feb 05, 2022Eowyn can discard him as a Response on her card. |
Feb 05, 2022Slight correction. Action. |
Feb 06, 2022Exactly ;). You can discard cards from your hand by using Protector of Lórien or Éowyn ;). |
Mar 28, 2022Very interesting deck. I like to have at least one more Northern Tracker in my core decks. That extra progress is really good. But I like that you have added Son of Arnor to the deck. I agree that he has some great uses and having just the 1 might be the perfect number. I'll try this out and see how it plays. |
Jul 22, 2022I can confirm that this deck is capable of beating the Revised Core Campaign (including Dark of Mirkwood). Even Escape from Dol Guldur, while still a very hard quest, fell to its might. |
Jul 24, 2022
|
Mar 13, 2023Hey thanks for sharing this. I have the elven and dwarves starter decks. Would you add anything from those to this deck? |
Aug 03, 2024New-ish player, just tried this out, very fun! Easily handled Passage through Mirkwood, now we'll see how I do with the rest of the Campaign... |
New player here, in the Stand and Fight discussion you mentioned pay for Faramir by discarding him and using Stand and Fight. How can I discard him? Is there a way to discard other than card affects? Sorry if this is a ridiculous question.