Lore-leadership for 2players [REVISED CORE] [player 1]

Questlogs using this decklist
Passage Through Mirkwood - 2 Players - 2022-01-28
Journey Along the Anduin - 2 Players - 2022-01-28
Escape from Dol Guldur - 2 Players - 2022-01-29
The Oath - 2 Players - 2022-01-29
The Caves of Nibin-Dûm - 2 Players - 2022-01-30
Fellowships using this decklist
Felloshio for Revised Core + The Dark of Mirkwood
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xtianrock 550

Baraja diseñada para superar los escenarios del core revisado así como penumbras del bosque negro en multiplayer en combinación con https://ringsdb.com/decklist/view/25027/spirit-tacticsfor2playersrevisedcoreplayer2-1.0.

Ambas barajas están pensadas para complementarse entre sí y no para jugarse por separado, hay que tener esto en cuenta.

En cuanto a la generación de recursos, esta baraja va sobrada, Glóin junto a las cartas de sanacion es una fuente continua de recursos, ademas contamos con Steward of Gondor que lo pondremos en Beravor. El recurso de Théodred ira a Thalin de la otra baraja siempre que el controlador de este ultimo sea el jugador inicial.

Vinculadas:

Celebrían's Stone va sobre Théodred o Thalin.

No hay que preocuparse por las cartas únicas, ya que con Protector of Lórien nos desharemos de ellas, esta carta combina muy bien con Beravor pudiendo usar a Beravor para robar en lugar de ir a misión y con las cartas que robamos darle los bonus de voluntad a otro héroe en caso de ser necesario una vez reveladas las cartas de encuentro, esto además nos ayuda a filtrar el mazo y nuestra mano en busca de las cartas que necesitemos y descartando las que no nos hagan falta, lo mismo con Gléowine.

Self Preservation va sobre Glóin para mantenerlo generando recursos.

Aliados:

Daughter of the Nimrodel para curar a los 6 heroes.

Erebor Hammersmith tiene muy buenos stats y nos permite recuperar una vinculada de cualquier jugador, util si la hemos descartado antes con Éowyn o Protector of Lórien o por una Forest Snare de un enemigo derrotado.

Faramir hay usar su habilidad después de ver las cartas de encuentro, ya que sino fuera necesario podemos usarlo en la fase de combate.

Miner of the Iron Hills mejora en multijugador, ya que tenemos mas posibilidades de sacarle partido a su habilidad que en true solo.

Silverlode Archer tiene a distancia que siempre es bueno, ojo con ir a misión con él, que nos lo pueden matar con la traición que hace 1 punto de daño.

Son of Arnor me gusta mucho ya que tiene varias jugaditas interesantes como por ejemplo jugarlo con Sneak Attack en la fase de ataque de los jugadores, pudiendo atacar a un enemigo poderoso sin darle opción de que nos ataque.

Eventos:

Sneak Attack preferiblemente lo usaremos con Gandalf aunque comba tambien con Faramir en la fase de mision, con Son of Arnor en la de combate, con Snowbourn Scout para quitarnos ese molesto lugar de amenaza 5, etc.

Ever Vigilant su principal objetivo tambien será Gandalf tanto uno nuestro como del otro jugador o Beorn después de activar su habilidad, aunque tambien puede venirnos bien preparar a otro aliado según la situación.

Grim Resolve junto a For Gondor! nos dará unos maravillosos turnos.

por ultimo Valiant Sacrifice nos permitirá robar cunado un aliado abandone el juego, por ejemplo con un Sneak Attack.

======================================================= Autogenerated translation, some keywords may not match

Deck designed to overcome the revised core scenarios as well as The Dark of Mirkwood in multiplayer in combination with https://ringsdb.com/decklist/view/25027/spirit-tacticsfor2playersrevisedcoreplayer2-1.0.

Both decks are designed to complement each other and not to be played separately, this must be taken into account.

As for the generation of resources, this deck is more than enough, Glóin together with the healing cards is a continuous source of resources, we also have Steward of Gondor that we'll put it in Beravor. The resource from Théodred will go to Thalin from the other deck as long as the latter's controller is the first player.

Linked:

Celebrían's Stone goes over Théodred or Thalin.

No need to worry about unique cards, because with Protector of Lórien we will get rid of them, this card combines very well with Beravor being able to use Beravor to steal instead of going on a mission and with the cards we draw, give the will bonuses to another hero if necessary once the encounter cards are revealed, this also helps us to filter the deck and our hand in search of the cards we need and discarding the ones we don't need, the same with Gléowine.

Self Preservation goes on top of Glóin to keep it generating resources.

Allies:

Daughter of the Nimrodel to heal all 6 heroes.

Erebor Hammersmith has very good stats and allows us to recover a link from any player, useful if we have previously discarded it with Éowyn or [Protector of Lórien](/card/ 01070) or by a Forest Snare from a defeated enemy.

Faramir we have to use his ability after seeing the encounter cards, since if it were not necessary we can use it in the combat phase.

Miner of the Iron Hills improves in multiplayer, as we have more chances to take advantage of his ability than in true solo.

Silverlode Archer has a distance that is always good, be careful when going on a mission with him, he can be killed with the betrayal that does 1 point of damage.

Son of Arnor I like it a lot since it has several interesting tricks, such as playing it with Sneak Attack in the attack phase of the players, being able to attack a powerful enemy without giving him the option of attacking us.

Events:

Sneak Attack will preferably be used with Gandalf although it also combines with Faramir in the quest phase, with [Son of Arnor](/ card/01015) in combat, with Snowbourn Scout to take away that annoying 5 threat spot, etc.

Ever Vigilant his main target will also be Gandalf either ours or the other player's or Beorn after activating his ability, although he can also It would be good for us to prepare another ally according to the situation.

Grim Resolve together with For Gondor! will give us some wonderful turns.

Finally Valiant Sacrifice will allow us to steal when an ally leaves the game, for example with a Sneak Attack.

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