Familiar Lands

Event. Cost: 1.

Action: Each location with an attachment gets -2 until the end of the phase.

Leanna Crossan

The Ghost of Framsburg #88. Lore.

Familiar Lands
Reviews

This was one of those cards that I never thought I'd actually put into a deck, but I've found that it can be quite strong in conjunction with a Woodman/location attachment deck in a multiplayer game. Specifically, in quests that spit out multiple locations over and over (i.e. Lost in Mirkwood) it may not be feasible to travel to and clear all those locations before you need to make progress on the main quest (and this is only exacerbated in quests that include objective-locations that are immune to player card effects). As the game goes on, the staging area fills up, making it increasingly difficult to quest over when you need that big push at the end. However, if you have spent the game spreading out location attachments (Explorer's Almanac, Guarded Ceaselessly, Guarded cards, Thrór's Key, Power in the Earth, etc.), you can effectively neutralize an entire staging area's worth of locations for 1 resource (I've negated up to 10 in a two-handed game before).

Is it niche? Absolutely! Is it lots of fun to pull off? Absolutely!

For me the problem with this card is that it goes against the usual Woodmen strategy, which is to pile up as many attachments as possible on a single location. — Alonewolf87 2340
Very true. I do appreciate that it provides an alternative way of playing the Woodmen, even if it is noticeably less powerful. — ironwill212 1239